Direen Reel 2010 Break Down
Dialogue Shot & Character Rig Demonstration (00:05 - 01:27)
Personal project. Responsible for all aspects of character creation.
Pain footage (01:28 - 01:36)
In game recording of the PS3 title Pain. I was responsible for setting up all characters shown, with exception to the initial body rig of Jarvis (red shirt). Over the course of this project, I had the opportunity to develop and implement the character rigging pipeline, as well as animate both playable and non-playable characters.
Face Rig & Custom Face Tool Demonstration (01:36 - 02:01)
I co-designed the facial rig with the Character Art Director, and implimented it on more than 30 characters. I was entirely responsible for designing and coding (in MEL script) the facial control UI.
Cow Entrance (02:02)
This shot was done for a Sony San Diego internal training video. I was responsible for the rigging and animation in this shot. A setup of keyed FFD deformers was used to squash the character on the ground and into the glass.
Game Character animations (02:09 - 02:57)
In game character animations of non-playable and playable characters. Responsible for rigging and animation.
2D Animation (02:57 - 03:15)
All personal projects to further my understanding of animation (no references were used).
Flat Art (03:16 - 03:27)
Photoshop and/or Painter were used for the digital paintings.